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ue4-snippets

Adds useful snippets for writing Unreal Engine 4 C++ Code. (especially useful on Linux)
  • #snippet
  • #snippets
  • #unreal
  • #engine
  • #ue4
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ue4-snippets package

Adds useful snippets for working with Unreal Engine 4 C++ Code.
This is especially useful on Linux, as auto-completion in IDEs seems to fail a lot due to UE4s huge codebase.
All snippets start with the letter u, so if you're looking for all the snippets, just type that and explore :)

Currently includes snippets for:

  • print strings to screen
  • print messages to log
  • spawn emitters at location / attached
  • play sounds at location / attached
  • spawn actors
  • spawn actors deferred
  • safely get world (with if check, needed for spawning things)
  • create UEnums
  • create UStructs
  • create UClasses (as if you ever needed to but why not)
  • cast UObjects
  • uproperty and ufunction macro
  • creating default subobjects (components)
  • single & multi linetrace by channel/object/profile
  • single & multi overlap by channel/object/profile
  • multi sweep by channel/object/profile
  • set timer & clear timer
  • input axis & input action binding
  • subclass pointer
  • replication functions
  • getting all actors of a class
  • finding Datatable rows
  • creating SaveGames
  • loading SaveGames
  • saving SaveGames

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