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language-crusader-kings--i-i

A grammar package for the Crusader Kings II scripting language.
  • #ck2
  • #crusader kings ii
  • #grammar
  • #modding
  • #gaming
howlinweed
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Crusader Kings II modding language support in Atom

Build Status Adds syntax highlighting to Crusader Kings II config files in Atom.Build status

Highlighting support for the following

  • Event files
  • On_action files
  • Scripted effect files with highlighting of effects when named *_effect (e.g. increase_incest_effect = yes)
  • Scripted trigger files with highlighting of triggers when named *_trigger (e.g. is_secret_karling_trigger = yes)
  • Most history configs except offmap_powers and provinces
  • The Validator commands (e.g. # Audax Validator "." Ignore_ALL)
  • Highlights event_targets
  • And more!

Contributions are greatly appreciated.

Special thanks to the following who've unknowingly contributed to this projects:

  • atom/language-c
  • atom/language-javascript
  • Aerijo - great Atom grammar tutorial

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